Game Mechanics #2 – Initiative

Hello again! Recently we talked about stat card and it's components. This time we want to show you a bit different way of looking at initiative, at least in comparison to other wargames. DESIGNER NOTES When we started our adventure with Stratoyager, we were very "traditional" about initiative. You know - I move, you move, I move, you move. Then you shoot, I shoot. Etc. And some more or less random way of determining who goes first. We also added some form of orders phase at the begining of each turn, just to be even more traditional and emulate "simultaneous" actions with "no backsies" policy. Then  we started play test games. (more…)...
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Game Mechanics #1 – Stat Cards

Today we are going to take a closer look at stratoyager's stats card, used in the game. Each fighter miniature on the table have one of those assigned to track status changes, damage, current shields power, speed and changes in missile payload. They are also helpful as a quick refference for combat. Cards will be made in format and quality of gaming cards, although we are also considering carboard tiles. Below you can see mockup of a page describing stats card. Let's take a look: Let's discuss them in detail, starting from the top: MODEL AND VARIANT - Not much can be added here. This area provides model of chosen yager, as well as it's variant designation. Each fighter will have 2 or more cofigurations available, there are going to be special and unique flyers with own stats. Example: Our sample stratoyager's type designation is Guardian 150, in E configuration.  IMAGE RECOGNITION DISPLAY - this part gives us image of the fighter. Mostly for ease of play. UPGRADES...
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Vulture Mk III

Vulture Mk III

After long wait, the time has come to update our models. Richer in detail, and up to date with visual approach. Please welcome new heavy support, double-seater stratoyager, STF-HF12 Vulture Mk III! Design is similar to the older brother, but wings geometry is far more aggressive and the turret is now more compact, equipped with short, double-barrel cannon. The whole hull now has better proportions and looks heavier, as the Vulture should look like. Model is going to consist of two pieces (one for the body and second one for ventral turret) and will require assembly. When the STF-100 Sentinel reingned in the space, and when its successor, the Guardian, was still on holo drawing boards, colonial troopers were sheltered by broad wings of a STF-HF10 Vulture, first in line of heavy support 'yagers. Latest version of it, Vulture MK III or STF-HF12 is still in active service of System Federation Forces. You can read more HERE...
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Police Interceptor SU-20 Cobra

Police Interceptor SU-20 Cobra

Today we want to present you the first police unit. Unlike universal military machines or fast and cheap pirate vehicles, police stratoyagers are primarily responsible for intercepting and immobilizing an enemy unit. Of course, they are not deprived of the basic means of "direct action". Cobra is a modern, double-seat interceptor, that can be found in sectors with higher level of security. Often, they are also seen with the Guardian's assist or as a support for the Rapier, the local "gunboat". The SU-20 is equipped with advanced electronic combat systems and highly efficient pulse and fan motors, so it can patrol the atmospheric space and close to orbit....
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