Game Mechanics #2 – Initiative

Hello again! Recently we talked about stat card and it's components. This time we want to show you a bit different way of looking at initiative, at least in comparison to other wargames. DESIGNER NOTES When we started our adventure with Stratoyager, we were very "traditional" about initiative. You know - I move, you move, I move, you move. Then you shoot, I shoot. Etc. And some more or less random way of determining who goes first. We also added some form of orders phase at the begining of each turn, just to be even more traditional and emulate "simultaneous" actions with "no backsies" policy. Then  we started play test games. (more…)...
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Game Mechanics #1 – Stat Cards

Today we are going to take a closer look at stratoyager's stats card, used in the game. Each fighter miniature on the table have one of those assigned to track status changes, damage, current shields power, speed and changes in missile payload. They are also helpful as a quick refference for combat. Cards will be made in format and quality of gaming cards, although we are also considering carboard tiles. Below you can see mockup of a page describing stats card. Let's take a look: Let's discuss them in detail, starting from the top: MODEL AND VARIANT - Not much can be added here. This area provides model of chosen yager, as well as it's variant designation. Each fighter will have 2 or more cofigurations available, there are going to be special and unique flyers with own stats. Example: Our sample stratoyager's type designation is Guardian 150, in E configuration.  IMAGE RECOGNITION DISPLAY - this part gives us image of the fighter. Mostly for ease of play. UPGRADES...
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